Gamification in Education
Keywords:
Gamification in Education; Reading Workshop Project; Technology; PandemicAbstract
This article presents a Reading Workshop Project, carried out in Portuguese Language classes. A work carried out by students of the 2nd semester of the Systems Analysis and Development Course at the Faculty of Technology of Sorocaba was chosen. The choice of these students is due to the fact that carrying out the work refers to a theme related to the area of the chosen course, as well as this group having completed the steps established for the development of the project. It is a proposal for humanizing education, based on an emancipatory and libertarian vision, in which the subjects involved understand that they can engage in the process of learning their mother tongue. Thus, the article presents 3 sections. Section 1, the presentation of the theme and the historical context. Section 2 focuses on some current examples of learning in pandemic times. Section 3, the results of the Reading Workshop carried out by the students.
References
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