Gamification in Education

Authors

  • Rosana Nunes

Keywords:

Gamification in Education; Reading Workshop Project; Technology; Pandemic

Abstract

This article presents a Reading Workshop Project, carried out in Portuguese Language classes. A work carried out by students of the 2nd semester of the Systems Analysis and Development Course at the Faculty of Technology of Sorocaba was chosen. The choice of these students is due to the fact that carrying out the work refers to a theme related to the area of ​​the chosen course, as well as this group having completed the steps established for the development of the project. It is a proposal for humanizing education, based on an emancipatory and libertarian vision, in which the subjects involved understand that they can engage in the process of learning their mother tongue. Thus, the article presents 3 sections. Section 1, the presentation of the theme and the historical context. Section 2 focuses on some current examples of learning in pandemic times. Section 3, the results of the Reading Workshop carried out by the students.

References

BRASIL. Base Nacional Comum Curricular – Ensino Médio. Brasília/DF. Ministério de Educação e Cultura. 2017. Disponível:http://portal.mec.gov.br/docman/abril-2018-pdf/85121-bncc-ensino-medio/file. Acesso em: 12.abr.2022.

DIONÍSIO, Angela Paiva. Gêneros textuais e multimodalidade. In: KARWOSKI, A. M.; GAYDECZKA, B.; BRITO, K. S. (Orgs.). Gêneros textuais: reflexões e ensino. 4.ed. São Paulo: Parábola Editorial, 2011, p.135-151. 2007 apud Oliveira et al. (2020)

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NUNES, Rosana Helena; Nascimento, K.; SILVA, V. S. R. Gamificação aplicada à educação: um incentivo à leitura sob a forma de oficina. Revista CBTecLE, São Paulo, v.1, n. 2, 2020. Disponível em: https://revista.cbtecle.com.br/index.php/CBTecLE/article/view/293/pdf. Acesso em: 26 fev. 2022.

CASSEMIRO, Wagner. Gamificação (Gamificação) na Educação. Youtube, 2 de fevereiro de 2016. Disponível em: https://www.youtube.com/watch?v=XCAv79vZdVs

Published

2023-06-30

How to Cite

Nunes, R. (2023). Gamification in Education. evista BTecLE, 7(1), 082–093. etrieved from https://revista.cbtecle.com.br/index.php/CBTecLE/article/view/1122